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Hi, the sample ExportScene04 says that it is exporting Camera Switcher information -> I can’t seem to get hold of it when trying to import the resultant .fbx file ->
KFbxGlobalCameraSettings& lGlobalCameraSettings = mFbxScene->GlobalCameraSettings();
always returns NULL. Similarly when an animator tries to set up a camera switching animation in 3DSMAX using the script method from:
http://area.autodesk.com/blogs/louis/switching_cameras_in_an_animation_in_3ds_max
there is no camera switcher there either in the exported .fbx file ( although there is a node called ___CAMERA_SWITCHER___ ). I’ve also tried interrogating the nodes attributes none of them are of type
KFbxNodeAttribute::eCAMERA_SWITCHER
Trawling the net has given me no joy. Please help.
Regards
Mark Watt
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