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Skin modifier and Editable Poly/Mesh export
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  • Lyrik
  • Posted: 30 August 2011 11:12 PM
  • Total Posts: 12
  • Joined: 05 October 2010 06:15 AM

Hi,
I’d like to export a mesh from Max to FBX via FBX plugin 2011.3.1 (or 2012.1). The mesh has two modifiers - Skin and Editable poly (+some selection sets and custom attributes associated with Editable poly). After export, all selection sets and custom attributes are gone. If I remove the Skin modifier, everything is exported correctly. Is there a way to preserve both modifiers (Skin and Selection sets + custom attributes respectively)?



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  • Lyrik
  • Posted: 31 August 2011 03:14 AM

I’ve found out, that if I “disable” the skin modifier, the skin and selections sets are exported. However, custom attributes are still lost. (This applies to plugin version 2011.3.1. In 2012.1 it doesn’t work)



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