|
Hello Eugeni!
We’ve tried to duplicate your problem but have not been succesful. We were able to export our vertex colors regardless if the alpha was at 1 or at zero.
Could you please do a test where you use the same workflow but with a simple triangle, with 3 vertices it will be very easy to see the information. Export your test scene as an FBX in ASCII format at in a text editor look for the code that resembles the following:
LayerElementColor: 0 {
Version: 101
Name: “”
MappingInformationType: “ByPolygonVertex”
ReferenceInformationType: “IndexToDirect”
Colors: *12 {
a: 0,0,1,0,0,1,0,0,1,1,1,0
}
ColorIndex: *3 {
a: 1,2,0
}
You’ll notice that this “ a: 0,0,1,0,0,1,0,0,1,1,1,0” indicates that our alphas were at zero but the colors were exported nonetheless.
Let us know what your results are. My tests were run with Max 2010 and Max 2012. On Monay, I wil run one with Max2012SP1 to see if there is a difference. If there is, then this will probably mean that the problem lies with Max, not FBX. But, we’ll cross that bridge when we get there.
Regards,
Carlos.
Author: CarlosC
|