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memory leaks
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  • Total Posts: 27
  • Joined: 09 July 2009 01:57 PM

I’ve seen a couple of topics in this newsgroup mention memory leaks and I’ve even added a support request for this about one year ago.  Is there any plan to fix the memory leaks in the FBX SDK?  For example, in ExportScene03_net2008, I get these memory leaks:

Dumping objects ->
{3969} normal block at 0x008CA03020 bytes long.
 
Data: <                > CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD 
{157} normal block at 0x004F2708
4 bytes long.
 
Data: <    > 8C 00 00 00 
{155} normal block at 0x004F26A8
32 bytes long.
 
Data: <                > 00 00 00 00 CD CD CD CD 00 CD CD CD CD CD CD CD 
{154} normal block at 0x004F2660
10 bytes long.
 
Data: <KFbxImage 4B 46 62 78 49 6D 61 67 65 00 
{153} normal block at 0x004F2610
17 bytes long.
 
Data: <ThumbnailPreview54 68 75 6D 62 6E 61 69 6C 50 72 65 76 69 65 77 
{152} normal block at 0x004F25A8
40 bytes long.
 
Data: < %O  %O  %O     A8 25 4F 00 A8 25 4F 00 A8 25 4F 00 CD CD CD CD 
{151} normal block at 0x004F5BE0
32 bytes long.
 
Data: <                > 00 00 00 00 CD CD CD CD 00 CD CD CD CD CD CD CD 
{150} normal block at 0x004F5B80
32 bytes long.
 
Data: <                > 00 00 00 00 CD CD CD CD 00 CD CD CD CD CD CD CD 
Object dump complete
.


Replies: 1
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Hi, Michael, I am really ashamed of this. We fixed some, but obviously, we did not catch all.
I logged this and the fix will be included in the next release.
Thank you very much for your report this and please let us know if you encounter any other problems.

Author: Jiayang Xu

Replied: 01 June 2010 09:31 PM