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Hello mfritzen, sorry for the late reply.
If you call ResetPivotSetAndConvertAnimation then that explains a lot.
This function will set all rotation pivot/offset and scaling pivot/offset, etc back to (0,0,0).
If in your FBX files any of these properties of KFbxNode is not (0,0,0), call this function will cause some transformation/animation change correspondingly.
So which part of the doc you did not get? I suggested you take a look at Pivot management section of KFbxNode’s document.
Author: Jiayang Xu
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