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Hi, I’m getting no joy trying to import camera switcher info from 3DSMAX. Create an animation that cuts cameras from any of the following methods suggested in:
http://area.autodesk.com/blogs/louis/switching_cameras_in_an_animation_in_3ds_max
and exporting an .fbx file gives NULL everytime for:
KFbxCameraSwitcher* lCameraSwitcher = mFbxScene->GlobalCameraSettings().GetCameraSwitcher();
The sample program ExportScene04 claims to export a camera switcher but I also get NULL when trying to get hold of it. The ( usually reliable ) sample program ImportScene doesn’t seem to decode any camera switching information. The SDK documentation talks briefly about the curves got from the node attribute KFCURVENODE_CAMERA_INDEX but doesn’t say which node has this information nor which channel.
Regards
Watt
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