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Camera Switcher
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  • Watt
  • Posted: 14 June 2011 04:53 AM
  • Total Posts: 10
  • Joined: 31 March 2011 12:24 PM

Hi, I’m getting no joy trying to import camera switcher info from 3DSMAX. Create an animation that cuts cameras from any of the following methods suggested in:

http://area.autodesk.com/blogs/louis/switching_cameras_in_an_animation_in_3ds_max

and exporting an .fbx file gives NULL everytime for:

KFbxCameraSwitcher* lCameraSwitcher = mFbxScene->GlobalCameraSettings().GetCameraSwitcher();

The sample program ExportScene04 claims to export a camera switcher but I also get NULL when trying to get hold of it. The ( usually reliable ) sample program ImportScene doesn’t seem to decode any camera switching information. The SDK documentation talks briefly about the curves got from the node attribute KFCURVENODE_CAMERA_INDEX but doesn’t say which node has this information nor which channel.

Regards
Watt



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