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Control - points of Mesh from 3dsMax to FBx Sdk
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  • bitSaket
  • Posted: 17 July 2011 05:56 PM
  • Location: New Delhi (NCR)
  • Total Posts: 3
  • Joined: 25 October 2009 02:30 PM



Hello All

I am trying to get control-points of a mesh from an FBx file using FBx SDK, but i am not getting the exact value that was defined with the file in 3dsMax.

Basically, i have a Fbx file as cube.fbx having control points:

Using 3dsMax:


Control Points: X | Y | Z
Control Point1:-25.46 | -24.12 | 0.00
Control Point2: 27.07 | -24.12 | 0.00
Control Point3:-25.46 | 25.73 | 0.00
Control Point4: 27.07 | 25.73 | 0.00
Control Point5:-25.46 | -24.12 | 42.35
Control Point6: 27.07 | -24.12 | 42.35
Control Point7:-25.46 | 25.73 | 42.35
Control Point8: 27.07 | 25.73 | 42.35


Using FbxSDK:


Control Points: X | Y | Z
Control Point1:-26.27 | -24.93 | 0.00
Control Point2: 26.27 | -24.93 | 0.00
Control Point3:-26.27 | 24.93 | 0.00
Control Point4: 26.27 | 24.93 | 0.00
Control Point5:-26.27 | -24.12 | 42.35
Control Point6: 26.27 | -24.12 | 42.35
Control Point7:-26.27 | 24.93 | 42.35
Control Point8: 26.27 | 24.93 | 42.35


I am completely puzzled with these differences how its getting changed ...
Is there any particular maths applied here ??? or whats the reason of this ...



Saket Kr. Pathak

Replies: 1
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Store the FBX as ASCII.  What is in the FBX flle?

Author: Doug Rogers

Replied: 19 July 2011 10:53 AM