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Hello All
I am trying to get control-points of a mesh from an FBx file using FBx SDK, but i am not getting the exact value that was defined with the file in 3dsMax.
Basically, i have a Fbx file as cube.fbx having control points:
Using 3dsMax:
Control Points: X | Y | Z
Control Point1:-25.46 | -24.12 | 0.00
Control Point2: 27.07 | -24.12 | 0.00
Control Point3:-25.46 | 25.73 | 0.00
Control Point4: 27.07 | 25.73 | 0.00
Control Point5:-25.46 | -24.12 | 42.35
Control Point6: 27.07 | -24.12 | 42.35
Control Point7:-25.46 | 25.73 | 42.35
Control Point8: 27.07 | 25.73 | 42.35
Using FbxSDK:
Control Points: X | Y | Z
Control Point1:-26.27 | -24.93 | 0.00
Control Point2: 26.27 | -24.93 | 0.00
Control Point3:-26.27 | 24.93 | 0.00
Control Point4: 26.27 | 24.93 | 0.00
Control Point5:-26.27 | -24.12 | 42.35
Control Point6: 26.27 | -24.12 | 42.35
Control Point7:-26.27 | 24.93 | 42.35
Control Point8: 26.27 | 24.93 | 42.35
I am completely puzzled with these differences how its getting changed ...
Is there any particular maths applied here ??? or whats the reason of this ...
Saket Kr. Pathak
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