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Delete Duplicated Objects
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  • ho3d
  • Posted: 23 November 2011 01:54 AM
  • Total Posts: 3
  • Joined: 18 February 2011 05:12 AM

Hi to all .
im working on a complex navisworks model with more than 100 000 objects .
i want to export them to 3ds max to render with vray or mr . i can export them to FBX easily but there are many many duplicated objects (about half of all objects).
how can i delete duplicated objects (depend on their names) using FBX SDK befor load them in 3dsmax.
I realy need it because when i load the whole scene to 3dsmax , it works too slowly and every script i use for deleting duplicates , take many many time to proceed .

please help.....
thanks for your time .



Replies: 0
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  • ho3d
  • Posted: 25 November 2011 03:06 AM

even one reply????
where are scriptmen???



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You would have to write code (in either C++ or Python) that will import your FBX scene, and re-export it while taking care of removing stuff you don’t need.



Robert Goulet, FBX Dev Lead

Replies: 1
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i exactly need that “(in either C++ or Python) code”
im not familiar with scripting .
and i hope someone share it with me .
thanks again .

Author: ho3d

Replied: 28 November 2011 07:02 AM  
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  • m3fs
  • Posted: 15 January 2012 05:16 AM

This is a HUGE problem. I had to write some maxscript to delete the duplicates but even then it’s almost impossible to get them all.

1. Why does it export 3 objects for every 1 object to begin with??

2. Limiting poly count is not an option as it just excludes geometry instead of optimizing it.

3. Is there an export procedure where this issue can be avoided?



Replies: 0
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How do you end up with duplicated objects? And which version of the FBX SDK (or FBX plug-ins) are you using?



Robert Goulet, FBX Dev Lead

Replies: 0