I tried to export multiple files as .3ds using FBX SDK 2010.2, but all files failed to open in other applications, and 3ds max complained they are invalid 3ds files.
Is there a known problem with 3ds export on 2010.2? I’m performing DetectFileFormat to get the right file format from file extension (ie 3ds).
Thanks,
Khalid
Replies: 1
Ok, I think there is a bug in FBX SDK.
DetectFileFormat returns 3, whereas it should have returned 4 for 3DS files.
Have you tried to use FbxConverter to convert fbx to 3ds?
If the fbx converter can export 3ds file format, that means there is some configuration problem on export since the FbxConverter use the same 3ds exporter as SDK does.
There is no problem with 3DS export, but I found a bug in DetectFileFormat function. When I use the DetectFileFormat on a 3DS file extension, it returns the value 3, which is wrong. When I used the value of 4 instead of 3 everything worked fine.