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I’m still slightly confused by this. Why does my program crash at the very last brace of my very last destructor, and not at the end of when I destroy the FBX manager?
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I found out where the problem was going on, and fixed it. :D I forgot to instantiate a pointer of mine to NULL, so the destructor deleted it even after checking if it had a value. I do not know why I encountered this problem only at program termination, and not when the object was being deleted. Very strange.
Seriously I feel completely embarrassed now :x thank you for your help regardless.
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So very true! Remember kids, always initialize pointers as NULL, or else! :)
Thank you for your help, Doug.
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