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EvaluateLocalTransform
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  • JCAA
  • Posted: 27 September 2011 08:16 AM
  • Total Posts: 20
  • Joined: 01 April 2010 05:06 PM

Hi..

Is this the correct way to obtain the cluster’s local transform Matrix at a certain time?

for (int i clusterCount i++) 
 
{
 KFbxCluster 
*cluster skin->GetCluster(i); 
 
KFbxXMatrix trans cluster->GetLink()->EvaluateLocalTransform(m_CurrentTime);
  
KFbxQuaternion rotation trans.GetQ();
 
KFbxVector4 position trans.GetT();
 
}

Because when i do it in that way i obtain a strange and crazy skeleton like you can see in the image.

mesh.jpg



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