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Export from Maya with FBX SDK
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  • nasboy3d
  • Posted: 22 December 2011 02:50 AM
  • Total Posts: 23
  • Joined: 22 December 2011 02:24 AM

Hello 3d world
My english is not very good I will try to be clear as possible
I’m new on FBX SDK but I’m currently on a big project.

I have two problems :

1- I import on maya a 3D DAZ character which are already modelling, rigging and textured. This is done via FBX DAZ plugin. All things work well.
Now I need to export from maya into my game engine with FBX SDK. But the character have one mesh node with many (26) materials nodes which each have texture bound to their diffuse attribute.
This means that different textures have applied to each piece of the character (face, leg,...).
The problem is that I don’t know why get a UV set for each cluster since I find on the SDK one UV array for the full mesh.

2- I’m not able to export perpective default camera : I select it from the outliner window but didn’t work

Any help are welcome.
Thanks in advance



Replies: 1
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Hello nasboy:
1. Although the textures are different, they can still share the same UV set. I guess that is in your case.
2. FBX do not export default cameras, you need to create a camera if you want to export camera info.

And for FBX plugin for Maya, it is better to ask questions on the plugin forum, whereyou can get more precise answers :).

Author: Jiayang Xu

Replied: 22 December 2011 10:08 PM  
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  • nasboy3d
  • Posted: 25 December 2011 05:11 AM

Thanks Jiayang Xu for your reply.

1. Although the textures are different, they can still share the same UV set. I guess that is in your case.

I hope you’re right
I will try it and inform you back.



Replies: 0