Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® FBX® / FBX SDK / export to COLLADA
  RSS 2.0 ATOM  

export to COLLADA
Rate this thread
 
35548
 
Permlink of this thread  
avatar
  • vasaka
  • Posted: 13 October 2009 11:54 PM
  • Total Posts: 9
  • Joined: 23 September 2009 05:02 AM

native FBX SDK COLLADA exporter does not store data about light attenuation for me, is there some way to make do so, or it just does not have this functionality?



Replies: 0
avatar

Hi, vasaka
Sorry to say that, but FBX SDK simply does not support attenuation parameters for collada now.

You may take a look at the “FBX Extension SDK”, which allow you to write plug-ins to our actual plug-ins for Maya and Max, then you could add your own code to write these attenuation parameters out through plug-ins. But sorry, no workaround from SDK side.

To download the Extension SDK: http://www.autodesk.com/fbx, go “Developer Center”, then go “Try the FBX Extension SDK”.



Jiayang Xu
Maya Data Platform
Autodesk

Replies: 0
avatar
  • vasaka
  • Posted: 15 October 2009 03:48 AM

Also FBX SDK does not always can understand information about textures in COLLADA files, so I think that COLLADA support can only be called limited.

Wish it will improve, so that one does not have to use many different libraries for each data format.



Replies: 0
avatar

Sure we will consider your suggestion, thanks.



Jiayang Xu
Maya Data Platform
Autodesk

Replies: 0
avatar
  • COLLADA
  • Posted: 25 May 2010 03:00 PM

You should try the http://opencollada.org/download.html plug-in if you have issues with the default (COLLADA through FBX) exporter.



Replies: 0