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README
Autodesk FBX SDK 2011.3.1 release, September 29th 2010
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Welcome to the FBX SDK 2011.3.1 release! This document includes the latest
changes since the version 2011.3 of the Autodesk FBX SDK.
For more information, please visit us at http://www.autodesk.com/fbx/
Sincerely,
the Autodesk FBX team
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TABLE OF CONTENT
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1. New And Deprecated Features
2. Fixed And Known Issues
3. Release Notes From Previous Releases
4. Legal Disclaimer
1. NEW AND DEPRECATED FEATURES
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1.1 New Features
No new features in this release.
1.2 Deprecated Features
* All functions related to local and global “state” in the KFbxNode
declaration were removed since their implementation didn’t work anymore
since the last release. They should have been set to deprecated within
the header files, but they were forgotten.
2. FIXED AND KNOWN ISSUES
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2.1 Fixed Issues
* The unroll filter was inconsistent when applying its process on curves
data, this has been corrected.
* Fixed a crash in the function EmulateNormalsByPolygonVertex.
* Visual Studio 2010 builds were reporting missing PDB files, this has been
corrected.
* Importing various .OBJ file sometime resulted in much more vertices, this
is now working as intended.
* The mesh triangulation method has been re-written for a much more robust
algorithm. Now it can handle non-concave shapes. The method can be called
using TriangulateMeshAdvanced.
* A conversion error from Euler to Quaternion has been corrected, it is now
much more robust for corner cases.
2.2 Known Issues
* The static library version of the FBX SDK only ship with SECURE_SCL=0 for
the moment. In the next major release, we intend to change this back to
the default value, which leaves it defined to 1.
Robert Goulet, FBX Dev Lead
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