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FBX file with multiple meshes and bindposes
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  • Jorge
  • Posted: 18 June 2012 09:45 PM
  • Total Posts: 3
  • Joined: 04 June 2009 01:10 AM

Hi,

I have a file that contains 3 Bindposes and 3 Meshes

How do I identify which bindpose corresponds to which mesh/deformer?

Are they just parallel arrays?  I couldnt find a reference to the mesh on the KFbxPose object

Thank you!

Jorge



Replies: 1
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Each bindpose is composed by a list of poseNode (FbxPoseInfo) which are skeleton and geometry(skinned) node.
So you can go through the list and check if certain mesh is in this list.

Author: Jiayang Xu

Replied: 20 June 2012 02:37 PM  
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  • Jorge
  • Posted: 21 June 2012 11:06 AM

Thank you Jiayang Xu

I see, then there is no way to tell with a single check what bind pose belongs
to what mesh, since a single bind Pose can reference n meshes



Replies: 0
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  • Jorge
  • Posted: 21 June 2012 12:37 PM

By the way, how do I extract the Mesh Reference from the Pose Info List?

I dont see a method to do that, you said the BindPose Info contains a reference to the Skeleton and the Geometry

I see a GetNode() method that I guess is to get the Skeleton Node reference, but what about the Geometry?

Thank you



Replies: 1
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GetNode() works for both geometry and skeleton.
It does not differentiate them, both geometries and joints are part of the pose.

Author: Jiayang Xu

Replied: 24 June 2012 07:36 PM