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I have a file that contains 3 Bindposes and 3 Meshes
How do I identify which bindpose corresponds to which mesh/deformer?
Are they just parallel arrays? I couldnt find a reference to the mesh on the KFbxPose object
Each bindpose is composed by a list of poseNode (FbxPoseInfo) which are skeleton and geometry(skinned) node.
So you can go through the list and check if certain mesh is in this list.
Thank you Jiayang Xu
I see, then there is no way to tell with a single check what bind pose belongs
to what mesh, since a single bind Pose can reference n meshes
By the way, how do I extract the Mesh Reference from the Pose Info List?
I dont see a method to do that, you said the BindPose Info contains a reference to the Skeleton and the Geometry
I see a GetNode() method that I guess is to get the Skeleton Node reference, but what about the Geometry?
GetNode() works for both geometry and skeleton.
It does not differentiate them, both geometries and joints are part of the pose.