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FBX matrix and vector math routines
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  • Location: Reno, Nevada
  • Total Posts: 50
  • Joined: 07 February 2007 07:08 PM

I’m trying to export polys out of an FBX file into another geometric format but I’m struggling a bit with transformations.  If I want to compute the new transformation of a node control point, I’d like to simply multiply the control point (vector 4) by the transform matrix.  Is there an FBX routine that will allow me to multiply a vector by a matrix to get a vector?  It doesn’t look like the FBX vector4 structure has this method.

Alternatively, is there a way to return the controlpoint values of a node/mesh that are already transformed by the local node transformation?



Replies: 1
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Can KFbxVector4 KFbxMatrix::MultNormalize be satisfying?

Author: Jiayang Xu

Replied: 25 May 2010 07:35 PM