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for same exporting profile fbx contents differs between Maya & Max
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  • mip->
  • Posted: 21 September 2011 07:46 PM
  • Total Posts: 21
  • Joined: 10 June 2011 09:57 AM

Hello,
when exporting FBX form both MAX and MAYA using the same Autodesk Media & Entertainment profile, resulting c++ classes inherited form KFbxLayerElement have different MappingMode. this make things difficult to write an unified Importer suit for both maya and max exported FBX, because there is no machnisum which convert one MappingMode to another.
it’s simple enough to code one such by ourself,but should it be a part of sdk feature?
will you please consider add this feature in futher release of sdk?



Replies: 0
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  • mip->
  • Posted: 21 September 2011 08:30 PM

this could be the result of mismach fbx plugin version. I will cross check this with our artist.

mip-< 21 September 2011 07:46 PM

Hello,
when exporting FBX form both MAX and MAYA using the same Autodesk Media & Entertainment profile, resulting c++ classes inherited form KFbxLayerElement have different MappingMode. this make things difficult to write an unified Importer suit for both maya and max exported FBX, because there is no machnisum which convert one MappingMode to another.
it’s simple enough to code one such by ourself,but should it be a part of sdk feature?
will you please consider add this feature in futher release of sdk?



Replies: 1
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Well, I cross checked fbx plugin version, they are the same. looks like the main problem lies in KFbxLayerElementNormal, MAX export normal mostly in eBY_POLYGON_VERTEX mapping mode, MAYA export normal variate in eBY_CONTROL_POINT, eBY_POLYGON_VERTEX, eBY_POLYGON

Author: mip->

Replied: 21 September 2011 08:48 PM