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Getting Model name out of takes/animation section
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Takes:  {
    Current
"Take 001"
    
Take"Take 001" {
        FileName
"Take_001.tak"
        
LocalTime1924423250,46186158000
        ReferenceTime
1924423250,46186158000
        
        
;Models animation
        
;----------------------------------------------------
        
Model"Model::initial_base" {
            Version
1.1
            Channel
"Transform" {
                Channel
"T" {
                    Channel
"X" {
                        
...

I’m trying to understand how I can get “Model::initial_base” through the fbx sdk. 
Through KFbxAnimCurveNode->GetName() I can get “T”
Through KFbxAnimLayer->GetName() I can get “Layer0”
Through KFbxAnimStack->GetName() I can get “Take 001”

What class gives me access to “Model::initial_base”

Thanks.



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