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Hi,
how do i get the backface-culling info of a mesh???
...
Model: 1057076192, “Model::Box001”, “Mesh” {
Version: 232
Properties70: {
P: “InheritType”, “enum”, “”, “”,1
P: “ScalingMax”, “Vector3D”, “Vector”, “”,0,0,0
P: “DefaultAttributeIndex”, “int”, “Integer”, “”,0
P: “Lcl Translation”, “Lcl Translation”, “”, “A”,4.50182723999023,10.0689430236816,0
P: “MaxHandle”, “int”, “Integer”, “UH”,2
}
MultiLayer: 0
MultiTake: 1
Shading: T
Culling: “CullingOff”
}
...
is it “Culling”???
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However,i enable backface-culling state of a mesh in my 3ds max,and export it from FBX,it never be changed!Why?!And what method call in FBX can get it?
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zydgyy 27 December 2011 12:36 PM
However,i enable backface-culling state of a mesh in my 3ds max,and export it from FBX,it never be changed!Why?!And what method call in FBX can get it?
Hi zydgyy,
1. FBX 3ds Max plugin never exported “real” culling info to FBX file. That’s why it never be changed:)
2. To get culling info of 3ds Max mesh, I think you can add a custom attribute/property “cullingInfo” to mesh node in 3ds Max and export it to FBX. The custom attribute/property will hold the culling info you need. Make sense?
BTW. thanks Doug:)
Zhihao, Data Platform - Autodesk
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