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You are here: Forum Home / Autodesk® FBX® / FBX SDK / Initialize (KFile *pFile, const int pFileFormat=-1, KFbxIOSettings *pIOSettings=NULL). Where's the KFile?
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Initialize (KFile *pFile, const int pFileFormat=-1, KFbxIOSettings *pIOSettings=NULL). Where's the KFile?
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  • Total Posts: 22
  • Joined: 16 November 2010 08:03 AM

It’s declared in the FBXImporter header.
Yet, no interfaces for it.
So this function is just not implemented?



Replies: 1
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Hello, Seto Kaiba, this function is implemented, but we did not make kfile.h public.
That’s our fault, I already logged a bug for it to see should we add the kfile.h to public scope or we should just remove or change this function.

Thanks a lot for your report.

Author: Jiayang Xu

Replied: 16 November 2010 01:37 PM  
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Thanks for replying. If there is any news, please tell me here.



Replies: 1
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Sure, and at the meantime, is it enough for you to use the alternative one:
virtual bool Initialize(const char* pFileName, const int pFileFormat=-1, KFbxIOSettings * pIOSettings=NULL);

Author: Jiayang Xu

Replied: 16 November 2010 02:00 PM  
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Maybe not. I’m using FBX for runtime model loading. Yet, directly making the FBX explict to the player is not protecting the assets. So I’d like to see if the KFile interface can be used to do some decryption on the file who I encrypted before. Thanks for your replying.



Replies: 1
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Hi Seto,
Sorry to say, but we do not have plan to public KFile yet after an internal discussion and we are going to remove it from our documentation.

Author: Jiayang Xu

Replied: 23 November 2010 01:22 PM