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Lcl Translation Values on export
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  • Total Posts: 2
  • Joined: 14 December 2011 09:54 AM

In some of my exported fbx animations, The LclTranslation property of the LimbNode is equivalent to frame 0 of the animation and in others, it’s equivalent to frame 1.  During the export process from Maya, how is the LclTranslation property set?  Is it by the current frame that is selected?

Thanks in advance.



Replies: 1
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In general case, the value of LclTranslation property is the same as the value of the first frame of animation.
So if in the original Maya scene, animation start from frame 0, then this is the same as value of frame 0.
But if animation start from frame 1, then LclTranslation property is the same as value of frame 1.

Author: Jiayang Xu

Replied: 14 December 2011 02:00 PM  
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Thank you.  This was the issue.



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