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Hi,
I have a scene created in Max with a free camera and a target camera. I get them oriented similarly and I notice in the FBX export, I get the following properties:
Free Camera:
Properties70: {
P: “PreRotation”, “Vector3D”, “Vector”, “”,-90,0,0
P: “PostRotation”, “Vector3D”, “Vector”, “”,-0,-90,0
P: “Lcl Rotation”, “Lcl Rotation”, “”, “A+”,90,0,0
}
Target Camera:
Properties70: {
P: “PreRotation”, “Vector3D”, “Vector”, “”,-90,0,0
P: “Lcl Translation”, “Lcl Translation”, “”, “A”,-10,0,0
P: “Lcl Rotation”, “Lcl Rotation”, “”, “A”,90,0,0
}
Note that I’ve deleted other props that aren’t related.
I was wondering where the -90 y post-rotation comes from. Anybody know? Hopefully I haven’t missed anything obvious!! :)
Thanks,
Will
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