How can I access only one mesh in a FBX scene and doing what I want with it (with DirectX) without using your animation structures/method ?
Example: Let’s say I have a car (my FBX file) and each WHEEL is named wheel1, wheel2, etc. (Independant meshes). So I want to access the wheel1 mesh and move it, scale it, etc. with the methods I know in directX.