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Any update about that?
I have the same issue with the latest fbx plugin FBX 2011.3.1 Plug-in for Maya 2010.
Whether I export in Ascii or Binary, no C++ code can extract the tangents.
Both pMesh->GetTangents
and pMesh->GetLayer( 0 )->GetTangents() result in NULL.
Interestingly the old problem of the ASCII was fixed, I have the data in the ascii file, it is just not loaded.
LayerElement: {
Type: “LayerElementBinormal”
TypedIndex: 0
}
LayerElement: {
Type: “LayerElementTangent”
TypedIndex: 0
}
and
LayerElementNormal: 0 {
Version: 101
Name: “”
MappingInformationType: “ByPolygonVertex”
ReferenceInformationType: “Direct”
Normals: *72 {
a: 0,0,0.999999940395355,0,0,0.999999940395355,0,0,0.999999940395355,0,0,0.999999940395355,0,0.999999940395355,0,0,0.999999940395355,0,0,0.999999940395355,0,0,0.999999940395355,0,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,-0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0.999999940395355,0,0,0.999999940395355,0,0,0.999999940395355,0,0,0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0,-0.999999940395355,0,0
}
}
LayerElementBinormal: 0 {
Version: 101
Name: “map1”
MappingInformationType: “ByPolygonVertex”
ReferenceInformationType: “Direct”
Binormals: *72 {
a: -1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,-0,-0,-1,-0,-0,-1,-0,-0,-1,-0,-0,-1,0,0,-1,0,0,-1,0,0,-1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1
}
So everything is there, just does not load.
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