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Pre/Post rotation
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  • JCAA
  • Posted: 03 October 2011 05:59 AM
  • Total Posts: 20
  • Joined: 01 April 2010 05:06 PM

Hi again…

I does not understand this concept. When i am getting the link’s animation how can pre/post rotation affect the animation behavior?

And what is the difference if i construct a matrix in this way

KFbxVector4 loc m_meshData->m_mesh->GetScene()->GetEvaluator()->GetNodeLocalTranslation(cluster->GetLink(), c_kTime );
 
KFbxVector4 rot m_meshData->m_mesh->GetScene()->GetEvaluator()->GetNodeLocalRotation(cluster->GetLink(), c_kTime );
 
KFbxVector4 scl m_meshData->m_mesh->GetScene()->GetEvaluator()->GetNodeLocalScaling(cluster->GetLink(), c_kTime );
 
keyFrame.localMatrix KFbxXMatrix(locrotscl);

in where i don’t take in to acount the pre/post rotation?



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