|
Hi again…
I does not understand this concept. When i am getting the link’s animation how can pre/post rotation affect the animation behavior?
And what is the difference if i construct a matrix in this way
KFbxVector4 loc = m_meshData->m_mesh->GetScene()->GetEvaluator()->GetNodeLocalTranslation(cluster->GetLink(), c_kTime );
KFbxVector4 rot = m_meshData->m_mesh->GetScene()->GetEvaluator()->GetNodeLocalRotation(cluster->GetLink(), c_kTime );
KFbxVector4 scl = m_meshData->m_mesh->GetScene()->GetEvaluator()->GetNodeLocalScaling(cluster->GetLink(), c_kTime );
keyFrame.localMatrix = KFbxXMatrix(loc, rot, scl);
in where i don’t take in to acount the pre/post rotation?
|
|
|