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Problems displaying animated model in ViewScene example
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  • typedef
  • Posted: 05 April 2011 01:29 PM
  • Total Posts: 5
  • Joined: 05 April 2011 08:18 PM

I currently have a problem with displaying animation in the ViewScene example.  I am using 3D Studio Max and I have modeled a 3D skeletal animated model with skinned modifier assigned to some amount of bones.  Whenever I animated the bones in 3DS Max and rotate them for each keyframe animation and then play the animation back it plays fine.  However, when I export the file to .FBX format and play it in ViewScene example that came with the FBX SDK, the rotation of the angles of the limbs display all out of order, and it looks nothing like the original animation in the 3DS Max Program.  Anybody know what the problem could be?

BTW, I’m using 2011.3.1

Thanks!



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Can you post an example?  Use .zip format.



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  • typedef
  • Posted: 05 April 2011 03:05 PM

Hello, thank you for your reply.  I have attached the model file here, so you can see the difference when loaded in 3DS Max and the ViewScene example.



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Hello, I imported the FBX file into ViewScene, Max, Maya and MotionBuilder, they are all the same, the following is a snapshot of frame 10 in the four applications.
Is this what you get in your original 3ds Max scene? And what is the version of 3ds Max and the version of Max plug-in you are using to export the FBX file, also 2011.3.1?



Jiayang Xu
Maya Data Platform
Autodesk

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  • typedef
  • Posted: 06 April 2011 05:05 AM

Hello, thanks for your reply.

I’m currently using 3D Studio Max 2010 32bit version with SP1 pack with the latest hotfix.
The .FBX exporter I’m using is the default one that comes with 3DS Max.  Loading the .FBX file again in 3DS Max right after exporting does not look the same as the original .MAX file.  So could this mean that the fault lays within the exporter?

I have attached a picture of the original .MAX file at frame 10.

EDITED:

I just installed FBX 2011.3.1 Plug-in for 3ds Max 2010 (exe - 16019Kb), and the .FBX file still loads funky.

Thank you.



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  • typedef
  • Posted: 06 April 2011 08:01 AM

Well, I animated the .FBX file and just exported it back to .FBX and the animation came out correctly.  Not sure why .MAX wouldn’t export the right animations for the .FBX format.



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Could you post the correct .FBX file here too, then we can compare the .FBX exported from original Max scene and this correct one?

Thanks.

Author: Jiayang Xu

Replied: 06 April 2011 07:17 PM  
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typedef 06 April 2011 12:05 PM

So could this mean that the fault lays within the exporter?

Sounds likely.  Can you post the .max file? (use .zip)



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  • typedef
  • Posted: 06 April 2011 08:19 AM

Hello, I have attached the .max file in a compress zip format.

Thank you.



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