Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® FBX® / FBX SDK / QuickTime plugin source
  RSS 2.0 ATOM  

QuickTime plugin source
Rate this thread
 
57137
 
Permlink of this thread  
avatar
  • sklib
  • Posted: 20 June 2011 08:28 AM
  • Total Posts: 8
  • Joined: 23 March 2008 06:56 AM

Hi,

Is it possible to get source code for the FBX QuickTime plugin? It’d provide a great example for an exporter I’m writing. The existing examples don’t appear to work the same way as the plugin does, in the case of animated camera properties.

Thanks!

-S



Replies: 0
avatar
  • sklib
  • Posted: 21 June 2011 09:26 AM

In particular, the camera switcher just returns an index.

But what order are the cameras in the scene indexed in? What’s the definitive mapping from index to camera node?

Thanks!



Replies: 0