The Area http://area.autodesk.com/forum/ The Area en Copyright 2009 2009-11-22T03:26:14+01:00 FBX SDK and Autodesk Revit Architecture http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/fbx-sdk-and-autodesk-revit-architecture/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/fbx-sdk-and-autodesk-revit-architecture/page-last/#When:08:46:16Z Hi everyone, I am currently developping a FBX loader. I have a problem with one file exported from Autodesk Revit Architecture. In fact I am using the FBX SDK 2010.2 and when I load this file, I obtain an AccessViolationException : “Attempt to read or to write protected memory. This often indicate that other memory is corrupt” (Maybe not exactly that, I translate it from french) It happens when I call the “TriangulateInPlace” function from the KfbxGeometryConverter Class. What could it be ? How can I resolve this problem ? Thanks for your help. 2009-11-20T08:46:16+01:00 DXF to DAE http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/dxf-to-dae/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/dxf-to-dae/page-last/#When:01:33:36Z Hi, i am working on converting CAD file DWG, DXF o show on GE for this i need to convert my design in DAE and then convert it in KMZ.. i have used the EmportEXport Sample of SDK conversion code but it cudnt convert DFX->DAE properly i mean it exported the file but there was no DATA inside that file please help me in this would i have to write own converter? or there is another way? thank you 2009-11-20T01:33:36+01:00 FBX Maya Exporter - Multiple Named Clips/Takes http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/fbx-maya-exporter---multiple-named-clipstakes/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/fbx-maya-exporter---multiple-named-clipstakes/page-last/#When:21:38:22Z Hi, I've seen reference to this being on Autodesk's radar for more than a year now, yet it still doesn't appear to be supported in 2010.2. Is there an ETA on how soon we might expect multiple named takes in an FBX file from the Maya Exporter? (rather than just Take 001). Thanks, Adam Miles 2009-11-19T21:38:22+01:00 OpenGL viewer for FBX files http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/opengl-viewer-for-fbx-files/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/opengl-viewer-for-fbx-files/page-last/#When:00:11:48Z Hello, I am pleased to announce the release of TNGViewer, a free OpenGL viewer for FBX and other 3D files, which also allows for image and movie export. TNGViewer is available for Windows and Mac OS X from: [url=http://tng3d.com/viewer.html]http://tng3d.com/viewer.html[/url] The application requires QuickTime 7+ and a 64MB OpenGL card with shaders. Without the support from this forum the development of the TNG 3D suite would have taken much longer: thanks to everybody. Enjoy, Dario 2009-11-19T00:11:48+01:00 reading dxf files http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/reading-dxf-files/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/reading-dxf-files/page-last/#When:19:57:17Z Hi all, i am trying to import also dxf files using the fbx sdk. From all the trials that i've made, it appears that the dxf files take nealry forever to be loaded by the sdk. Are there any parameters that i may specify to the scene opening routine to speed up the entire process? Or eventually may someone point me to a faster sdk to open dxf files? thanks for any hint, enrico 2009-11-18T19:57:17+01:00 Does 3DS exporting work on 2010.2? http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/does-3ds-exporting-work-on-20102/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/does-3ds-exporting-work-on-20102/page-last/#When:15:36:15Z Hi, I tried to export multiple files as .3ds using FBX SDK 2010.2, but all files failed to open in other applications, and 3ds max complained they are invalid 3ds files. Is there a known problem with 3ds export on 2010.2? I'm performing DetectFileFormat to get the right file format from file extension (ie 3ds). Thanks, Khalid 2009-11-18T15:36:15+01:00 eINHERIT_RrSs vs eINHERIT_RSrs vs eINHERIT_Rrs http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/einheritrrss-vs-einheritrsrs-vs-einheritrrs/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/einheritrrss-vs-einheritrsrs-vs-einheritrrs/page-last/#When:09:48:41Z Hi :) Can anyone explain the differences between these modes to me? I have all of the component data (Lcl*, PreRotation, PostRotation, Geometric*, etc), but I have two different files with two difference inheritance types, and my transformation matrices only appear correctly on one. Thanks, Nate 2009-11-16T09:48:41+01:00 Calculating angles from KFCurve::KeyGetLeftDerivative http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/calculating-angles-from-kfcurvekeygetleftderivative/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/calculating-angles-from-kfcurvekeygetleftderivative/page-last/#When:19:23:52Z Hello, I'm stuck while trying to obtain what should to be a very straightforward procedure during the import of a FBX file. I'm looping through my curve keys to get the tangent angles to the left and right of it. As an example, using [code]myFBXCurve->KeyGetLeftDerivative(myKeyIndex)[/code] gives me a value of 88.07 which is about 89.34 degrees. This cannot be correct as the curve is not that steep. For your reference this key is defined as KFCURVE_INTERPOLATION_CUBIC, KFCURVE_TANGEANT_BREAK, KFCURVE_VELOCITY_NONE, KFCURVE_WEIGHTED_NONE. If I import my FBX file into Maya and go to: Graph Editor, Curves, Spreedsheet I can see that for the same key the "InTan Angle" is 74.75 degrees which is more likely. So my questions are: a) What exactly KeyGetLeftDerivative is returning? b) How the Maya Importer obtain the correct results? Thanks 2009-11-11T19:23:52+01:00 Post Rotation Inverted? http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/post-rotation-inverted/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/post-rotation-inverted/page-last/#When:10:46:54Z When exporting a fbx scene from maya and importing it using the SDK the post rotation has all of it's axis inverted. Can anyone tell me why this is? I'm having trouble extracting the bind pose rotation. I can successfully extract the translate and scaling values but not the rotation. I assume the pre rotation and post rotation are folded into the rotation and so must be removed. The inverse post rotation is confusing matters though. Has anyone successfully extracted bind poses from bones with pre and post rotation? Any advice would be appreciated. 2009-11-11T10:46:54+01:00 DirectX Viewer for FBX files (v 0.996). [Source Code Posted] http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/directx-viewer-for-fbx-files-v-0996-source-code-posted/page-last/ http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/directx-viewer-for-fbx-files-v-0996-source-code-posted/page-last/#When:22:16:36Z I wrote a viewer for .fbx files using DirectX. (executable attached) The FBX files are loaded into the DirectX animation framework. This viewer loads the FBX scene completely into DirectX's animation and mesh system. No fbx calls are used after the initial load. The main call is D3DXLoadMeshHierarchyFromFBX and has the same arguments as D3DXLoadMeshHierarchyFromX Bind poses are not supported See the Readme for controls. Any comments or suggestions are welcome. Source code posted here: http://code.google.com/p/fbxviewer/ 2009-11-09T22:16:36+01:00