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Several control points not mapped to UV
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  • diosama
  • Posted: 01 February 2012 10:21 PM
  • Total Posts: 15
  • Joined: 31 January 2012 10:10 PM

The mesh has 381 control points and has 446 UV data. after vertex spilt and mapping I get 443 control points finally. but here are four control points which had no UV mapped.

and this mesh I exported by gamebryo and it’s fine.

so how can I deal with these four control points?



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  • diosama
  • Posted: 02 February 2012 05:15 PM

Problem solved after I selected the exporting option “Preserve edge orientation”.



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