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skeletal animation loading from fbx problems
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  • Joined: 23 May 2011 03:10 PM

Hi everyone , i’ve been facing a very weird problem when i was trying to load & animate a rigged mesh from an fbx file that was exported from 3dsmax 2010 using the 2011 exporter , i couldnt get the pose figure from the file nor the animation , i’ve read a lot of similar topics on this forum but it didnt get me further , here’s my code i hope someone might help , thanks in advance :)

here’s my import function http://pastebin.com/1ubbsHyg , tell me if you need more explanation ,
here’s the whole c++ file http://dl.dropbox.com/u/1346336/FbxImporter.cpp



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