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Hi salvob,
the smoothing in FBX includes two types: by polygon and by edge.
“by Edge” represents the hard/soft edge in Maya. It’s 0/1 flag for each edge:) such as:
LayerElementSmoothing: 0 {
Version: 102
Name: “”
MappingInformationType: “ByEdge”
ReferenceInformationType: “Direct”
Smoothing: *12 {a: 0,0,0,0,1,0,0,0,0,0,0,0}
}
“by polygon” represents the smoothing groups in 3ds Max. It recorded an ID for each face. The ID could be used in 3ds Max and converted to corresponding smoothing group ID. Such as:
LayerElementSmoothing: 0 {
Version: 102
Name: “”
MappingInformationType: “ByPolygon”
ReferenceInformationType: “Direct”
Smoothing: *12 {
a: 2,2,4,4,8,8,16,16,32,32,64,64
}
Author: Zhihao.Li
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