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Three weeks ago I started using the Autodesk FBX SDK 2006.11.1 in one of my projects, in order to export rigged models in this (ASCII) format. This works fine for most models, however, I haven’t been able to properly export models with some scaled bones.
After exhaustively trying all kinds of matrix transforms for binding and linking, it seems the only way to do this is to apply some kind of inverse scaling transform to the affected vertices prior to the export.
Is this the way it should be, and can the FBX SDK help me with this?
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