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Hello everyone,
I’ve been having trouble with an exporter I’m working on (C++/FBX SDK). When loading the exported FBX file in Maya I get all my UV coordinates right but they are not linked to each of the textures that are inside the final Layered Texture. Just the first layer of coordinates are mapped to all the different textures of the layered one (using the UV Linking on Maya). I also tried using the “Layers” example that is provided with the SDK, and the exported file does not map the uvs either to maya. Is this a bug in Maya?
I also tried using the UVSet property but I always get errors when I try to “Get()” or “Set(fbxString)”
Another problem is that my FBX file opens right on Maya and atleast i can map the uvs to the corresponding textures, but the file makes 3Ds Max crash.
I’m attaching the FBX file on a zip folder.
Thanks a lot!
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