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UVW coordinates are importing upside down?
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  • Location: Midvale, UT
  • Total Posts: 144
  • Joined: 25 March 2010 10:49 AM

Howdy,

As the title states, the uvw coordinates are importing upside down, or Y coordinate flipped. Is there a setting or flag to check if the file’s uvw coordinates are +Y up or down?

Adios,
Cactus Dan



Replies: 1
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I think the texture coordinates are always oriented the same way relative to the texture.  Your ‘up’ might not match FBX’s ‘up’.  I just do 1- y to get the correct orientation for rendering.

Author: Doug Rogers

Replied: 27 November 2010 06:40 AM  
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Howdy,

So, is the 0,0 uv coordinate in an fbx file always at bottom left? In my app 0,0 is top left.

Adios,
Cactus Dan



Replies: 0