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what is it for KFbxScene::ConvertMeshNormals()???
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  • zydgyy
  • Posted: 06 December 2011 02:56 PM
  • Total Posts: 84
  • Joined: 09 November 2011 05:37 PM

as topic!



Replies: 1
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It simply call ComputeVertexNormals on every mesh in this scene.

/** Compute the vertex normals on the mesh.
* The normals are per vertex and are the average of all the polygon normals
* associated with each vertex.
* \param pCW True if the normals are calculated clockwise, false otherwise (counter-clockwise).
*/
void ComputeVertexNormals(bool pCW = false);

Author: Jiayang Xu

Replied: 06 December 2011 09:00 PM