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Hi friends ... again.
The idea of this setup goes back to 2005 when i first tried that on flint 9.5. Just could not handle so many polygons.
It’s not Mudbox nor Zbrush, but with a few compromises the end resault is .... ok.
here is the video link:
dropbox link to the setup:
Very cool and impressive. Curious—what was the original 3D object you were using, a sphere? Also, couldn’t quite tell what your transform node was doing. Nicely done.
It is the sphere that’s inside the “models” folder under Flame_yourversion path.
The transform node reshapes the sphere...just that.