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Paint on Geometry
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  • ant-gr
  • Posted: 20 October 2012 09:59 AM
  • Total Posts: 22
  • Joined: 02 October 2009 11:10 AM

Hi friends ... again.
The idea of this setup goes back to 2005 when i first tried that on flint 9.5. Just could not handle so many polygons.
It’s not Mudbox nor Zbrush, but with a few compromises the end resault is .... ok.

here is the video link:
http://www.youtube.com/watch?v=hpBvZsPuvJQ

dropbox link to the setup:
https://www.dropbox.com/sh/iceha704ybj4ykb/o5UTOk8tIG



https://vimeo.com/antonisntelis/videos

Replies: 0
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  • Jeepers
  • Posted: 20 October 2012 11:16 AM

Very cool and impressive.  Curious—what was the original 3D object you were using, a sphere?  Also, couldn’t quite tell what your transform node was doing.  Nicely done.



Replies: 1
/userdata/avatar/rg5zy47bf.png

It is the sphere that’s inside the “models” folder under Flame_yourversion path.
The transform node reshapes the sphere...just that.

Author: ant-gr

Replied: 20 October 2012 11:28 AM