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I’ve got a single image project I’m working on. I’ve set the X-Axis reference distance to 14 feet. When I export the model to a FBX file to import into 3D Max 2010, the scales and orientation are messed up. My scene in 3D Max is set to decimal feet, and I set on the FBX import dialog for the units to be feet. That makes it a scale of 1.0. But when I bring the model in, the distances are way off. They are much smaller than they should be.
Also, the X axis and Y axis in 3D Max are reversed from what they are in ImageModeler.
Does anyone know what I could be doing wrong?
"I predict future happiness for Americans if they can prevent the
government from wasting the labors of the people under the pretense
of taking care of them.” - Thomas Jefferson
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