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Hi,
I am a Lustre newbie but am really enjoying working with it. I do have a couple of questions that I need answered before my grade session on Thursday. Most our our work is HD1080 p so we work in Linear mode.
I have worked with DS for many years and just getting into Lustre.
I can not find these answers in the manuals or
online. I’m hoping someone can guide me.
1. Is there a way of doing a direct channel adjustment in Lustre. For
example, let’s say I have a slight green cast to the image.
I know I can use the curves to remove it, but sometimes I like to
attack the Green channel and reduce it numerically by a couple of
percent.
So Red is 100 Green is 95 Blue is 100. Is there a way to do this
feature. I’m used to DS and they have that feature, just looking for
it in Lustre.
2. This is a weird one, When I apply a grade to a geometry in a secondary, and add a 2nd
geometry, the 2nd Geormetry automatically picks up the grade from the
first geometry and when I adjust the grade on the 2nd geometry the
first geometry gets adjusted.
I thought I had independent control, but now it seems I don’t. I don’t remember seeing this in Lustre 2010 prior to the service pack update, but I might be wrong.
3. Is there a colour match feature. (again sorry to compare) but on DS
I can select a “from colour” and select a “to colour” based on any
channel combination an I can easily create a match. It even has
natural match so that luma does not get changed.
Does this exist in Lustre? Keep in mind I’m working in a Linear
environment not Log.
Thanks so much in advance for any information you have on this.
Cheers
Jeff
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