Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Lustre® / General Discussion / Technicolor Cinestyle LUT (& Smoke)
  RSS 2.0 ATOM  

Technicolor Cinestyle LUT (& Smoke)
Rate this thread
 
57094
 
Permlink of this thread  
avatar
  • Tony1uk
  • Posted: 19 June 2011 12:48 AM
  • Location: Nottingham
  • Total Posts: 202
  • Joined: 12 May 2011 04:15 AM

Hi,

I have a 5D and have uploaded the Cinestyle superflat look into my camera’s custom settings. I also have the LUT but am having trouble accessing it from Smoke. Are there variations of LUT and does Smoke use a proprietory one (I notice that Apple Color uses an mga postfix)? The thing that confuses me is that I just looked at a recent episode of FXGuideTV and they were using Flame to demonstrate the differences in 5D footage according to looks. He did got into the LUT editor, but am not absolutely sure that he was accessing the Cinestyle S-Curve.

Anyone had experience of the Cinestyle process?

Cheers
Tony



Smoke 2012 on 15 inch MacBookPro 2.2ghz quadcore i7 (early 2011), 16gb RAM, , 250gb boot SSD & 500gb SSD replacement for DVD drive, 6tb Thunderbolt Promise R6, AvidArtist MC-Color & MC-Transport, Intuos 4 medium, 24 inch Apple 1920x1200 display .

Replies: 0
avatar

HMMM.  Where is the LUT you are using created?  I can think of a few things.  Believe it or not, Smoke and Lustre do not use the same type of LUT, even though they both use .3dl files.  The data is the same but is arranged differently in the LUTS so you need a third party software to create a “smoke LUT” from a “Lustre LUT” and vice versa.  We use a third party software here to convert LUTS to diferent softwares.  For example all our LUTS are made in NUKE but for SMoke FLame and Lustre we have to convert them accordingly.  Now, you can create your own LUT in Smoke and even export it.  I have not done the workflow you have described but I would first check where the LUT you are trying to use was created.  Then get some LUT conversion software so your Autodesk software can read it.



Mark Longchamps
Senior Smoke Artist
Shooters
http://www.shootersinc.com

Replies: 1
/userdata/avatar/8e1fct29v.jpg

Hi Mark thanks for the advice. The LUT is downloaded directly from Technicolor and is designed for Canon5D Cinestyle look from Technicolor. I uploaded the look to my camera to give a nice flat look but then couldn’t load the LUT into Smoke. I now understand from your post that just because it uses the LUT suffix then it doesn’t mean its a universal thing.

I’ll look out some to convert the LUT and then give it a go.

Thanks again

Cheers
Tony

Author: Tony1uk

Replied: 22 June 2011 08:30 AM  
avatar
  • BingoGo
  • Posted: 24 June 2011 10:44 AM

Lustre and smoke using the same LUTs) You just need software to convert this LUT to compatible LUT with ADSK products. I can try to do it too, I think I have this LUT from Trchnicolor



Replies: 0
avatar
  • clejeune
  • Posted: 03 October 2011 01:33 PM

Lustre and Smoke can use the same .3dl (as the ones in /usr/discreet/Lustre_Color) but Lustre is able to support 33x33x33 LUTs that Smoke can’t. For 1D LUTs it also uses different formats.
The Cinestyle LUT is meant to process the H264 footage in something supposed to look like a flat film scan. You then obtain a H264 you get into your Smoke/Lustre for grading, there’s no point in trying to put it in there. In Smoke or Lustre you would use a film print emulation LUT for example that emulates a film processed in a lab, you have some in the Lustre_Color directory meant to match different targets (film prints, like Kodak 2383) to different monitoring devices (like DCI projector or Broadcast monitor).
Don’t hesitate if you have more questions. I have videos coming for Flame/Lustre workflows and I also do training on Lustre and Colour Management.



Cedric Lejeune
pipelines&workflows
http://www.workflowers.net

Replies: 0