|
Rory,
first of all, I agree that it would be more than awesome to have rocket support in Lustre. I have two cards sitting in Macs that would be happy to play.
However I think that your statement isn’t totally fair saying that Lustre is crippled w/o it. I personally wouldn’t ever go through my grading process above 2k, since that would consume a lot more cpu/gpu power to grade the 4k work. I am often grading shots that have more secondaries than can play RT at half good and then I end up working at quarter proxy as well. I also don’t have a way to view 4K material anyway. I just grade quickly, check closeups sometimes at full res and then resign myself to my final render taking a little while if I need full debayer. Perhaps since most of my work is short form, it doesn’t seem like a big deal.
In case you haven’t already changed your gateway slaves, upping it from the default improves the debayering performance quite a bit. Which reminds me I haven’t yet done that for my new 2012 installation!!!
Good luck, and hopefully we will have full rocket soon!
Alex
Author: mottsquad
|