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Well… Half a sec is a lot. Nevertheless,
(some) autodesk developers are not able to simply sync an audiotrack on a image sequence/avi/mov.
Audio gets out of sync on the moment a preview/playblast is made.
(We tested the problem thoroughly using click tracks etc.)
If you export an avi without audio and manually paste the audiotrack afterwards (eg in quicktime) everything syncs well.
Because FCheck does paste the audio onto a pre-rendered image seq it seems to work well
...at first sight… Aaaaarrrgggghhhh!
If your sequence doesn’t start at frame 0, eg Fr050-Fr100 the audio will start at Fr000 instead of Fr050 when the sequence loops… (very smart!)
Audio sync is a simple but `ultra important feature` for Animation soft !!! (has anyone ever heard of that thing called lip sync ?)
We would advise `some` autodesk developers to do `just a little more in depth testing`. Its obvious that some are satisfied too easily.
Such ‘dumb’ bugs make an otherwise great soft look ridiculous. (and their colleagues who are doing a wonderful job)
As it is now, out of the box playblasts are useless for lipsync… Shame on you AD.
We think the problem originated in Maya 2008 and has been there ever since. FCheck and audio never worked well with sequences that do not start from Fr000 or Fr001.
A solution is to sync the audio manually using eg. quicktime pro.
Try explaining that to your average animator… Because we (the TD’s) feel vicarious shame we dove into the quicktime sdk to automate this task and make it seamless for the animators.
Excuse my sarcasm but the problem is so ridiculous that it’s better to laugh with it than to cry about it. Reporting bugs to AD rarely resolves anything so maybe mocking them… (though we don’t believe so)
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