|
completely depends on your experience, and the quality of the result, and whats actually happening in the animation but heres a couple of ideas…
1.
low quality, fast build, extra time refining rendering etc.
-model the tower of people group them all under 1 group (make sure they’re all clean - ie deleted all unnecessary history, freeze transforms etc) and add a bend deformer to the group, lower it towards the bottom of the pyramid and play around with the attrs. then create a very simple FK arm for the top bloke, skin it to his arm, rivet the arms root joint to a point on the blokes shoulder (verts which should have ZERO influence from the FK arm, otherwise you’ll hit issues).
you can animate the bend deformer, and use the fk arms joints to reach out for the hat.
2.
mid quality, moderate build, some time refining rendering etc.
-model the tower of people minus the top bloke (whom reaches for the hat) group them all under 1 group (make sure they’re all clean - ie deleted all unnecessary history, freeze transforms etc) and apply a couple of non-linear deformers, mainly a bend deformer, lower it towards the bottom of the pyramid and play around with the attrs. then create a very simple FK arms, ik legs rig for the top guy, you can then rivet the ik feet ctrls Parent to the shoulders and the parent constrain the hips/root ctrl parent to both ik feet ctrls.
this way you can animate the bend deformer, the top guy will follow, and you’ll be able to animate him as you need to grab the hat.
3.
better quality, longer build, little time refining rendering etc.
-model the tower of people minus the top bloke (whom reaches for the hat) group them all under 1 group (make sure they’re all clean - ie deleted all unnecessary history, freeze transforms etc) and create a couple of spline ik chains, a couple of joints on random heads, and an fk arm, ik feet for the top bloke, same setup as mentioned above but a few blendshapes added in for more interaction in the tower, plus being able to animate a few of the heads.
either way its not going to be straightforward.
hope that helps though.
Lee Dunham | Character TD
ldunham.blogspot.com
|