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So I need help on a few things involving cameras. My assignment was to use our plane that we modeled with poly’s and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don’t have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
Any ideas? Thanks everyone.
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there are plenty of ways to do this but the simpliest i think would be constraints.
place the camera where its needs to be (behind the propeller) then create a parentConstraint (with offset) to constraint the transformation of the polyPlane to the camera (so the camera follows the polyPlanes movements).
to do this, select the plane first, then the camera, then constraints -> parentConstraint -> options, reset the settings and click add.
the camera should still stay where it is but now follow the plane which is attached to the motionPath.
to be able to animate the camera as well, simply group the camera before constraining and constrain the group to the plane instead of the camera.
hope that helps.
Lee Dunham | Character TD
ldunham.blogspot.com
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