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How to animate construction of a building from start to finish?
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  • Joined: 05 September 2007 12:24 PM

I’m a bit novice in this area of animation ..... let me know how to do this kind of animation “Animated Construction” in Autodesk Maya.

I do not remember it well which is how the animation construction of a building from start to finish.

for example http://www.youtube.com/watch?v=Yc8SE4xmDsw&feature=related

excuse my English.



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I hope you can do a better job than this video.  This is just sad attempt to construct a building.  Maya is one of the best “animation” software programs on the market.  The reason is you can animate just about anything.  You first need a plan on how you want the building to be construed.  I like to take advantage of the use of SET DRIVEN KEY this allows you to drive hundreds even thousands of attributes with one singe attribute.  Use the deformers to give added deformation to the objects as they build.  Always look for places to add secondary motion.  Take advantage of Maya fluids and Nparticles these can help in creating dust and debris for larger objects giving the audience a since of power and weight.  I wish you luck........

Author: RROCHS

Replied: 15 February 2011 01:05 PM  
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  • n8skow
  • Posted: 11 February 2011 03:21 AM

There’s a few different things going on in that video, could you be more specific about what part your having trouble with?



n8skow [FA]

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Yeah quiet a few different types here.

I gotta be honest if it isnt alot of pieces you need then get dirty and go in with some good ol fashioned hand animation,

Strut builds then onece docked or near docked, the next object becomes visible, scales and animates out of the strut, Each object kinda flowing out of the next if that makes sence. Visibility is turned on for each object as it starts to animate and build. There fast ways of doing many pieces very quickly.
Add keyframes to alot of the same generic pieces being built similar, So place them, keyframe docked frame, Keyframe first frame,etc… Then offset all of them a few frames.

Big parts will be quick, its the little many critters that take the time.

Ive nearly completed a shot with a Gun that builds itself with over 600 Individual hand animated pieces, Took about 4 days but it really gives it that sweet random feel which is completely controlled:)

Easy, but oh so time concuming:)

Or you could script the hell out of it I guess.



3D animation, VFX and comp Generalist
Nothing is impossible:)
now… how do I do this:)

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