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Yeah quiet a few different types here.
I gotta be honest if it isnt alot of pieces you need then get dirty and go in with some good ol fashioned hand animation,
Strut builds then onece docked or near docked, the next object becomes visible, scales and animates out of the strut, Each object kinda flowing out of the next if that makes sence. Visibility is turned on for each object as it starts to animate and build. There fast ways of doing many pieces very quickly.
Add keyframes to alot of the same generic pieces being built similar, So place them, keyframe docked frame, Keyframe first frame,etc… Then offset all of them a few frames.
Big parts will be quick, its the little many critters that take the time.
Ive nearly completed a shot with a Gun that builds itself with over 600 Individual hand animated pieces, Took about 4 days but it really gives it that sweet random feel which is completely controlled:)
Easy, but oh so time concuming:)
Or you could script the hell out of it I guess.
3D animation, VFX and comp Generalist
Nothing is impossible:)
now… how do I do this:)
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