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Hi all.
I’m trying to export an animation did with Maya and a IK+Nurbs controls rigged character to a Flash application.
I could actually bake the animation and export the resulting animated geometry.
The only problem of this is that the file i get is huge (over 2 megabytes for 20 frames).
Doing a bit of research I’ve seen that a chance would be to just export the skin and the bones.
So I’m looking for a way to transfer the animation from the controls to the bones.
So i can keep the skeleton and get rid of the controls.
Is there any way to achieve it without entering a world of pain/
Thanks in advance.
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if you’re using the newer versions with Animation layers, you can export the animation to an animation layer and import them onto your clean file.
just a suggestion,
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