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Spacing keyframes in the graph editor?
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  • Total Posts: 15
  • Joined: 10 July 2009 03:36 AM

Hello,
I have an object devided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the seconde part starts moving after the first one by 5 frames, and it’s about 150 objects, and i don’ t want do it all manually,
is there any script or technique that could speed up my workflow.
Hope you got my problem clearly.
Thanx for any thing that could help ;)



Replies: 0
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I believe its this:

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/spacer

on that note, does anyone know how to implement those scripts from creative crash? I copy them into my editor and run them but nothing happens. I think theres a separate command for opening the window…



Replies: 2
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hi and thank you TurtleMaster,
but this script is only for spacing the range on the timeline, i’m looking for something that allows me to offset each object mouvement separetly by a difined range. I found that plug in but for 3ds max, it’s called KeyMover, but i’m working my animation on Maya.

Author: Hamzannaba

Replied: 17 November 2011 08:30 PM  
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for this particular script in a python tab run

spacer.show()

Author: ldunham1

Replied: 17 November 2011 09:01 PM  
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  • ldunham1
  • Posted: 17 November 2011 08:59 PM

so you would like to offset each separate object’s animation by a designated amount of frames?

ie 3 objects each with keys on frames 1, 5 and 10 and an offset value of 2 frames.
the first objects keys remain unchanged, the next objects keys move by 2 frames (to 3, 7 and 12) and the third objects keys by 4 frames (to 5, 9 and 14).

does this sound like what you would like to achieve?



Lee Dunham | Character TD
ldunham.blogspot.com

Replies: 0