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The reference on the maya?
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  • zlm
  • Posted: 12 January 2010 01:58 AM
  • Total Posts: 6
  • Joined: 12 January 2010 09:02 AM

Example
In a scene where I built a box01 and a locator01,, so that box into locator01 sub-objects. To save the current scene, put it as a source file.
Create a new scene, but also to create a locator01, using the Reference command in front of the source files come in, the key here, I just want to source files that box01 reference to come inside, and also with the current scene inside the locator01 a parent-child relationship. Do not know how to achieve.
I mean, that is, when the reference came in the source file that can replace the current scene locator01 inside that locator01, father-son relationship with the box01 inheritance; or is the current scenario where the source file for that locator01 that locator01, and his son inherited box01 relationship.



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  • THNKR
  • Posted: 12 January 2010 03:28 AM

I think you are asking if you can substitute the child of an object in a referenced scene by an object in your master scene.

You can do this by publishing a child anchor in an asset. The documentation has an example: User Guide > General > Basics > Assets > Editing Assets > Example: Swapping arms on a robot



Replies: 1
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I am sorry, I still do not understand what you mean.

Author: zlm

Replied: 12 January 2010 09:33 PM  
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  • Artisan
  • Posted: 17 January 2010 09:14 PM

Hi there,

I am still not too sure what you’re referring to.
Please clarify,



Replies: 1
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What I mean is it possible to replace the same name. Scenario where there is a box01, and then Import a box01, can not achieve the replacement of importe incoming box01 scene inside box01.

Author: zlm

Replied: 20 January 2010 01:19 AM