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.fbx frame animation export to max not syncing correctly
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  • derm
  • Posted: 04 December 2009 12:21 PM
  • Total Posts: 2
  • Joined: 04 December 2009 05:56 PM

Hellooo,

So here’s my problem. I have a hand (skinned and rigged) animating in Maya 2008 and am trying to import the animation into 3dsMAX 2010. I’m creating a geometry cache file for my hand in Maya. I then add that hand to a quick select set (getting ready to export as an fbx). Everything goes smoothly.
I then export the .fbx with mostly default settings: (fbx window)

conversion method: Convert animation

Rotation curves using quaternion interp: Resample as Euler interpolation

The only check box I have checked is “Apply Constant Key Reducer filtering”

Resampling frame rate is 30.00 (In maya the animation is playing back at 30 fps as well)

Export Quick select Set as Geometry Cache files (my set is selected)

Export to version: FBX200611

Okay, nothing else is checked. I export and then import into 3dsMAX. Well, the hand gets imported in and so does the animation, but the animation is not syncing up with what’s in Maya.

Note: I made sure that BOTH timelines in Maya AND Max are playing at 30.00 fps

For example. What happens on frame 17 in Maya is happening on frame 21 in 3dsMAX. Then what is happening on frame 46 in Maya is happening on frame 54 in Max.

I first thought that it could be the Resampling frame rate, so I changed it to 60 to see what happens. Nothing happens. It looks the exact same.

Does anybody have any idea why?

The only reason it needs to sync up is because I am using FumeFX in Max for particle interaction with the hand made in Maya. So the timing must be exact :-P

THanks for the help!



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  • derm
  • Posted: 04 December 2009 06:53 PM

Sigh, lol.  I found out the problem on my own.

Basically, even though I exported my animation from Maya as 30fps, it came into MAX at 24fps. All I had to do was change my time to be 24fps and it syncs up perfectly.



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