I am testing the Shatter effect in Maya. All works as expected with Maya primitives but as soon as I import a model in .obj format, the Shatter effect doesn’t work anymore (errors messages). My models come from Modo and I have tested freezed and none-freezed ones.
Do I have to apply a certain function to these models before use them in Shatter?
Yep strange but .fbx and .fbx 2006 don’t work better.
I try to import simple primitives for the moment and none of them are working.
Any other ideas?
How do you guys make this from other 3D applications?