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Greetings!
Please let me know what I’m doing wrong here, as I seem so close to getting it right…
What i’ve been doing in Maya is selecting groups of faces on an object and assigning materials to just those faces. Then I’ll select a different group of faces on the same object and assign a different material to those. Everything works fine until I attempt to bake these various materials into a single texture.
I follow all steps for traditional baking, including setting up a UV map and then selecting the object and then materials and it works fine with a single material.
Is there anyway to get this working with multiple materials on a single object and if so, how?
Any help is GREATLY appreciated.
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